Casual Connect was here in Singapore, and I was invited to share my experience creating classic platformer. It's a very short lecture, but I hope it's useful for you. Enjoy!
If you are a Singapore based developers, you might wanna know that Secret Base is currently looking to hire a full time / contract game programmer to work on upcoming title. We're keeping the game details a little hush hush for now, but if you're interested, definitely check out some of the stuff we did for a better idea. At the mean time, check out our job description below to see if it fits you.
The programmer is required to work using the Unity Game Engine.
- Writing / Maintaining C# code
- Working on all levels of Systems Development Life Cycle
- Experience with Unity is a plus, but not required
- Experience with SQL /Cocos2D /Open GL is a plus
- Minimum Diploma/ Degree in Computer Science or Computer Engineering.
- Able to work independently under pressure and meet deadline
- Ability to optimize code size and speed to maximize the technological capacities of each device
- Ability to program in a methodical and structured manner
- Strong communication skills and ability to work in a team
- Familarity with indie games and indie game community
- Strictly applicable for Singapore citizens and PR only
- Fresh grads are welcome to apply
- Work location is not stated as we are currenly looking to relocate the office in the north area.
We're looking for fun loving people that truly enjoy working on games and we want you to stick and grow with us. It's gonna be a small team, so your work and input is gonna make a different.
So if you believe this is your kind of party, send in your resume (including portfolio if any), expected salary, last drawn pay and availability date to jobs"at"secretbase.com.sg
So after watching the Avengers movie, I decided to check out the NES game, which is what got me interested in Avengers as a kid. The game, Captain America & the Avengers was a platformer released by Data East. It wasn't great, but it had some decent controls and more importantly, I like how each character (Captain America and Hawkeye) had different movelists. If you're in the mood, you can check out Super Adventures review here.
After checking the game again, I got a little hyped up and decided to do some mock up screenshot of how I would have made the game, with updated movie storyline in tune and loosen NES restriction. I do mock ups like this every once in a while for pratisce or brainstorming somtimes, so if you guys enjoy it, I will try to post up some of my old mocks in the future.
Anyway, here's some screenies, and if you like to find out my ideas for it's improvement you'll have to hit "read more".
I gave the Level Select screen a little comic strips treatment. Nick Fury now replace Wasp for the narative and mission descriptions and the Avengers logo is used as the player location indicator. The original game had 2 characters starting from different location and when one is defeated, the other have to rescue him, which forces you to replay the levels. I'd prefer the character switch to work more like NES GIjoe: Atlantis Factor, where you have to find and recruit them to the team for good.
Great news, everyone. Indie Royale’s Spring Bundle is now live, which includes Tobe's Vertical Adventure, Unstoppable Gorg, Depths of Peril, Inferno+, Ballistic and Slydris. It's awesome and you should get 1 for yourself and 5 more just as gifts for your love ones. It's spring, and we should all be nice.
On the other hand, there seems to be some slight mistake, and the bundle only provide Tobe's Vertical Adventure in Steam at the moment. We'll try to fix this soon, so you guys can have the standalone installer copy, just like what we had in Gamersgate.
One of the coolest thing about developing and releasing a game is getting reviews. Reading the pros and cons of what reviewers think about the game really helps, especially knowing these are people that play millions of game a day. That said, we have got some really exciting reviews to share, in case you're still deciding if you should buy the game.
- Metacritics (80/100)
- Touch Arcade 4/5
- Pockergamer (Silver)
- 148App 4/5
- Slide to Play 3/4
- App Advice
- IGM 92%
- iPhonealley 4.5/5
- Video Gamer 8/10
- Apptubes 4.5/5
- Jay Is Game
- Screw Attack
- Hookshot Inc