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Saturday
Mar032012

REVIEWS REVIEWS REVIEWS

One of the coolest thing about developing and releasing a game is getting reviews. Reading the pros and cons of what reviewers think about the game really helps, especially knowing these are people that play millions of game a day. That said, we have got some really exciting reviews to share, in case you're still deciding if you should buy the game.

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Thursday
Mar012012

Tobe & Friends Hookshot Escape

 

It feels like all I do these days is spamming around with the game news, but I guess that's what the anxiety and anticipation of releasing a new game can do to you.

On 1st March today, after months of hard work, I can finally announce that my heart and soul, Tobe & Friends Hookshot Escape is finally released. The game is compatible with iPhone, iPod touch and iPad. It requires iOS 4.3 or later and you can grab it for just USD1.99. If you're still considering, definitely check out some early reviews from Video Gamer (8/10) and iPhone Alley (4.5/5).

Though this is not our first game, it's our debut on the App store. If you have any comments, feedback or even a bug to report, we really love to hear them all, so drop us a line in our contact form or our guestbook. You can also check out our soundtrack, composed by the talented Luke Thomas. Of course, if you really love the game, be bold and let the world know by giving us a 5 Star on the app store and spread the word!

Tobe & Friends : Hookshot Escape is HERE!

Tuesday
Feb282012

Hookshot Escape Coming 1st March 2012

It's been pretty long since we first announced the game, and even longer since we started working on it. Well, the good news is, it's finally here for real, this Thursday, 1st March 2012. We've been working really hard on this, and I really think you guys are gonna like it as well.

Before the game is released, I just wanna thanks the amazing people from Rocketcats and The HalfBots for the amazing feedback and advice. Their experience really help to give the game some extra polish, and I think you're gonna feel the different from the flash version.

Once again, keep a lookout for it this Thursday, and please give us your support. While we're waiting, here's a gameplay trailer for those of you that wants to take a better look.

Monday
Jan302012

Tobe & Friends Hookshot Escape Official Trailer

So IndieGames has been quick as usual and revealed our latest trailer for Tobe & Friends Hookshot Escape. Yeap, this time round on everyone's favourite idevice, Tobe & Friends Hookshot Escape features 4 times the fun, introducing 3 more playable characters, not just with different stats alone, but different abilities and combo mechanics. The game also features 20 unlockable equipment, each giving the player a slight stats or condition booster.There's a lot more to the game, like power ups, monsters, themes and chirpy musics, and I hope to reveal over time, before our targeted release date at the end of February.

We've worked really hard on this, double polishing it for months, and we're really excited to announce it. Now without further ado, I present to you, the trailer of Tobe & Friends Hookshot Escape!

Saturday
Dec312011

Ready or not, here we come!

It's 31 Decemeber, the last day of 2011 and it calls for a post. Or at least I do.

When you live day to day, you don't realize. But looking back, we released 4 games this year, starting with Bitejacker, 2 mini game of Tobe's Escape Series and ending with Tobe's Vertical Adventure on Steam. That's some crazy amount of work, and I'm glad to see that each one of them got us pretty good reviews from players and reviewers alike. Nothing quite beats the experience of watching a "Let's Play" clips on youtube and reading up the likes and dislike from reviewers.

It's a good year, but most of those work were actually completed in July. Eversince, we've been working on bringing Tobe's Hookshot Escape to the iOS, and if you have yet to realize from the earlier screenshot, this is not a simple port of the flash original, but a much improve version.

I'm not gonna spill the beans just yet, but we've gather and improve upon the feedbacks from players and our experience releasing it on the Window Mobile. The game now have much better controls, better balance, even more addictive, and lots and lots of replayability.

Not just that, but we also have a new upgrade mechanic (sort of), and enhanced artwork and animation.... well, not quite the HD enhancement, but bigger, better pixels. And here's a mini comparison shot :)

 

The game is completed, and we'll be submitting for approval, follow by some marketing and what not, so you can expect the game in early 2012. I hope you're as excited as we are, because 2012 is looking mighty fine right now.

Peace out, 2011!